
There are various kinds of enchantments that can be applied to your tools, weapons, and armor.
There are two main types of enchants, ones that can be bought with Mana through the Mana Exchange and the other with vanilla XP through the Enchanter.
Most enchantments bought for your pickaxe cost Mana. To get the popup menu, right click your pickaxe! To toggle an enchantment on/off, you can right click or shift + right click on it in the GUI.
NOTE: Pickaxe enchantments are tied to the player, not a specific pickaxe. Once you purchase an enchantment, the menu will stay the same even if you use a different pickaxe.
Some enchantments cost a set amount of Mana to purchase per enchantment level. When buying higher levels of an enchantment, the Mana cost will be slightly higher each time. The price is the original cost (in Mana) of the enchant multiplied by the enchantment level that you are trying to purchase.
Fortune increases the amount of blocks/loot you get from mining.
Effect can be disabled.
Price: Increases by 3,500 Mana from the previous amount per enchantment level.
Max Level: 30
Speed increases how fast you run, walk, and fly.
Price: Increases by 10,000 Mana from the previous amount per enchantment level.
Max Level: 5
Makes all blocks drop in their original form (Only enabled at Plots).
Price: 25,000 Mana
Max Level: 1
Increased chance to receive Gifts of the Gods when mining.
Price: Increases by 10,000 Mana from the previous amount per enchantment level.
Max Level: 50
Every 40 seconds, Auto Block condenses resources into their compact ore form.
Price: Increases by 10,000 Mana from the previous amount per enchantment level.
Max Level: 3
AutoSell automatically sells mined blocks when your inventory or backpack becomes full.
Price: 1,000,000 Mana
Max Level: 1
Forms cracks in the mine with the force of an earthquake. (Blocks broken count towards rankup block requirement)
Effect can be disabled.
Price: 7,500 Mana
Max Level: 100
Allows you to discover extra mana hidden inside blocks when mined. Chance of extra Mana increases by 0.50% per level.
Price: Increases by 200,000 Mana from the previous amount per enchantment level.
Max Level: 100
NOTE: After the first 10 levels of Divine, you can unlock 10 more levels every 5 rebirths from
/rebirthshop.
Fires out powerful TNT breaking nearby blocks
Price: Unlocked through /milestones
Max Level: 100
Launches bursts of fireworks in all directions, breaking all blocks in their path
Price: Unlocked through /milestones
Max Level: 100
Erupts scalding steam into the sky destroying the blocks below them
Price: Unlocked through /milestones
Max Level: 100
Infects nearby blocks, breaking them in a chain reaction
Price: Unlocked through /milestones
Max Level: 100
Sucks nearby blocks into a Black Hole
Price: Unlocked through /milestones
Max Level: 100
Form cracks in the mine with the force of an earthquake
Price: Unlocked through /milestones
Max Level: 100
Unleash sonic rays that blast out in all directions
Price: Unlocked through /milestones
Max Level: 100
Bores through the mine in a 3x3x10 path
Price: Unlocked through /milestones
Max Level: 100
Trench allows you to mine blocks in a 3x1x3 area, giving 3x the amount of Mana and mining xp earned per swing when breaking blocks. The fortune level on the tool affects the exploded blocks.
Price: 600,000 Mana
Max Level: 5
Requires 15 rebirth points, can be bought in the Rebirth Shop
Turn yourself into a human Nuke and cause massive destruction
Price: 600,000 Mana
Max Level: 10
Requires 15 rebirth points, can be bought in the Rebirth Shop
Transforms nearby blocks into valuable gems
Price: Either 25,000 or 100,000 Event Mana based on the Event Shop
Max Level: 50
Requires to be purchased from the Event Mine NPC
The following enchantments are end game enchantments and can only be obtained by ascending or having ascended in the previous season. Godly enchants can be applied to any pickaxe, but can only be used on one pickaxe at a time.
Note: Godly enchantments will be disabled for the first 4 weeks of a new season.
Annihilates a whole row of the mine
How to Obtain: Obtained when you ascend for the first time
Max Level: 1
Summons bolts of lightning that shatters blocks
How to Obtain: Only obtainable if you had the Zeus Pickaxe in your /vault at the end of Season 7
Max Level: 1

Custom Enchants are all new, and unique enchants you can apply to tools, and armor. These books range from 5,000 to 200,000 XP. Custom Enchantment books can be bought from the Enchanter at /spawn or with the command /ce in increments of 1, 5, and 10. More information on a specific enchant can be found through /enchant <enchantment name>. You can check how much XP you have by doing /xp.
In addition to the standard enchants available in vanilla minecraft, ManaCube offers a variety of custom enchants to enhance your gameplay. They may be bought from the Enchanter via /ce at the cost of vanilla experience levels. The price varies depending on the desired enchantment tier.
Common books can be bought at the price of 5,000 XP, Uncommon at 50,000 XP and Rare at 200,000 XP. Upon buying a book, you will need to right click it to reveal a random enchant in the specific category you have bought. You may read about any specific custom enchantment by doing /enchant [name].
A list of all available custom enchants can be found below.
Swing your tools faster.
Max Level: 3
Applicable to: Tools
Smelts mined ores into ingots.
Max Level: 3
Applicable to: Pickaxe
Chance to restore hunger while killing mobs.
Max Level: 3
Applicable to: Sword
Headshots deal bonus damage.
Max Level: 3
Applicable to: Bow
Zero knockback to mobs.
Max Level: 3
Applicable to: Sword
Chance of taking opponents head upon death.
Max Level: 3
Applicable to: Axe
Light opponents on fire with trident.
Max Level: 3
Applicable to: Trident
Decrease enemy sword damage while sneaking.
Max Level: 5
Applicable to: Helmet
Chance to recover durability when damaged by mobs.
Max Level: 3
Applicable to: Armor
Gives permanent water breathing.
Max Level: 1
Applicable to: Helmet
Upon breaking, item loses this enchant and repairs to half durability.
Max Level: 1
Applicable to: Tools
Mine an entire vein of ores.
Max Level: 3
Applicable to: Pickaxe
Chance to give opponent 5 seconds of hunger.
Max Level: 5
Applicable to: Weapons
Deal bonus damage if opponent is holding a sword.
Max Level: 3
Applicable to: Bow
Deal more damage to mobs at night.
Max Level: 5
Applicable to: Sword
Deal bonus damage if opponent is holding a bow.
Max Level: 3
Applicable to: Axe
Increasese damage dealt with trident.
Max Level: 3
Applicable to: Trident
Decreases enemy axe damage.
Max Level: 5
Applicable to: Armor
Gives permanent night vision.
Max Level: 1
Applicable to: Helmet
Chance to negate fall damage.
Max Level: 3
Applicable to: Boots
Teleports broken blocks into inventory.
Max Level: 2
Applicable to: Tools
Chance to get 5-10 bonus XP from fish.
Max Level: 5
Applicable to: Fishing Rod
Bonus damage dealt to mobs in the nether.
Max Level: 5
Applicable to: Weapons
Slow and fatigue your opponents with your arrows.
Max Level: 4
Applicable to: Bow
Deal more damage when under 3 hearts.
Max Level: 3
Applicable to: Sword
Your attack pulls opponent toward you.
Max Level: 3
Applicable to: Sword
Chance to remove all debuffs.
Max Level: 3
Applicable to: Axe
Chance to strike lightning at opponent when thrown.
Max Level: 3
Applicable to: Trident
Chance to deflect enemy arrows.
Max Level: 3
Applicable to: Armor
Chance to teleport behind opponent.
Max Level: 5
Applicable to: Leggings
Chance to throw opponent into the air.
Max Level: 5
Applicable to: Boots
1-10 bonus XP from mining.
Max Level: 5
Applicable to: Tools
Bonus damage dealt to mobs in the End.
Max Level: 5
Applicable to: Weapons
Chance to strike lightning at opponent.
Max Level: 3
Applicable to: Bow
Chance to poison opponent for 5 seconds.
Max Level: 5
Applicable to: Bow
Poisons opponent for 5 seconds.
Max Level: 3
Applicable to: Weapon
Chance to give your opponent mining fatigue.
Max Level: 3
Applicable to: Axe
Trident headshots deal double damage.
Max Level: 3
Applicable to: Trident
Chance to weaken attacker for 5 seconds.
Max Level: 3
Applicable to: Armor
Chance to give attacker the wither effect.
Max Level: 5
Applicable to: Chestplate
Deal bonus damage while in water.
Max Level: 5
Applicable to: Boots
Pulls player/mob toward you.
Max Level: 1
Applicable to: Fishing Rod
Chance to steal 1-5 health from opponent.
Max Level: 5
Applicable to: Weapons
Explosive arrows.
Max Level: 5
Applicable to: Bows
Chance to give opponent 5 seconds of slowness.
Max Level: 2
Applicable to: Swords
A chance to strike twice.
Max Level: 3
Applicable to: Swords
Gives speed plus health boost at low health.
Max Level: 3
Applicable to: Armor
Gives permanent fire resistance.
Max Level: 1
Applicable to: Armor
Chance to restore hunger.
Max Level: 5
Applicable to: Helmet
Chance to push back your attacker when your health is low.
Max Level: 5
Applicable to: Chestplate
Walk on lava.
Max Level: 1
Applicable to: Boots
Protects item durability, item will take longer to break.
Max Level: 5
Applicable to: Weapons
Chance to grapple opponent toward you.
Max Level: 3
Applicable to: Bow
Chance to get 5-10 bonus XP from mob kills.
Max Level: 5
Applicable to: Swords
Strike lightning at nearby players.
Max Level: 3
Applicable to: Swords
Chance to make opponent bleed 3-6 health over 3 seconds.
Max Level: 5
Applicable to: Axe
Permanent health boost.
Max Level: 3
Applicable to: Armor
Chance to recover durability when attacked.
Max Level: 3
Applicable to: Armor
Walk on water.
Max Level: 1
Applicable to: Boots
Increased speed.
Max Level: 3
Applicable to: Boots
Gives jump boost.
Max Level: 3
Applicable to: Boots
Every custom enchantment book has a success and shatter rate. The higher the success rate, the more likely that the enchantment book will successfully be applied to the tool, weapon, armor, etc. Vice versa, the higher the shatter chance, the more likely that the enchantment book will not successfully be applied and will fail. If an enchantment book fails, the item it is put on is shattered, if an item is shattered all custom enchants on it will be disabled and you will need to repair the item at /warp forge. Once the item is repaired the custom enchants will be re-enabled. To raise the success chance to 100% and make sure the book will never fail, you can put on Success Magic Dust.
Success Magic Dust appears as a piece of sugar, and varies from 1% all the way to 100%. The dust can be applied to custom enchantment books by clicking on the magic dust, and then clicking on the enchant that you want its success rate to increase. It can be obtained through Gift from the Gods or mainly with The Tinkerer.
The Tinkerer is a merchant that can be used to obtain Success Magic Dust by trading in custom enchantment books. Tinker can be accessed with the command, /tinker.
The Tinkerer is used to turn Custom Enchantment books that you no longer need/want into “Secret Dust” .
The GUI above appears, and you click on the custom enchantment books you want to recycle for dust, then click on the red wool twice to receive secret dust.
Secret dust can be right-clicked to receive either Success Magic Dust or Mystery Dust, which is just a piece of gunpowder and has little to no uses.

The Alchemist is a merchant that has two purposes: Combining custom enchantment books or Success Magic Dust and Crafting spawners.
To craft spawners, you are able to /warp blacksmith or run /forge. Please refer to the Spawners article for more information on how to obtain spawners.
To combine CE's or Success Magic Dust, run the command /alchemist.
As shown above, The Alchemist will combine 2 custom enchantment books of the same type and level for one enchant book of +1 higher level. For example, 2 Hardened II books will combine to create 1 Hardened III book. It is the same for Success Magic Dust, combining any 2 percentages of mystery dust will result in a random percentage for the combined dust. Combining custom enchant books or Success Magic Dust will require vanilla XP, the amount varying according from the type of books used, to the level it’s combining to.