There are various kinds of enchantments that can be applied to your tools, weapons, and armor.
There are two main types of enchants, ones that can be bought with Mana through the Mana Exchange and the other with vanilla XP through The Enchanter.
All enchantments bought for your pickaxe uses Mana. To get the popup menu, right click your pickaxe! You are able to disenchant by clicking the red icon in the bottom left.
Each enchantment has a set amount of Mana that it costs to purchase per enchantment level. When buying higher levels of an enchantment, the Mana cost will be slightly higher each time. The price is the original cost (in Mana) of the enchant multiplied by the enchantment level that you are trying to purchase.
Efficiency decreases the time it takes to mine blocks.
Price: 125 Mana per enchantment level
Max Level: 99
Unbreaking increases the durability of your tool.
Price: 50 Mana per enchantment level
Max Level: 99
Fortune increases the amount of blocks/loot you get from mining.
Price: 3,500 Mana per enchantment level
Max Level: 25
Haste increases your mining speed/attack swing.
Price: 850 Mana per enchantment level
Max Level: 20
Speed increases how fast you run, walk, and fly.
Price: 10,000 Mana per enchantment level
Max Level: 3
Allows you to discover lost souls trapped inside blocks.
Price: 125,000 Mana per enchantment level
Max Level: 3
Allows you to discover extra mana hidden inside blocks.
Price: 200,000 Mana per enchantment level
Max Level: 3
AutoSell automatically sells mined blocks when your inventory or backpack becomes full.
Price: 400,000 Mana
Max Level: 1
Cooldown chance to clear an entire layer of a mine.
Price: 500,000 Mana
Max Level: 1
Automatically condenses ores into their blocks form at intervals.
Price: 60,000
Max Level: 1
Trench allows you to mine blocks in a 3x3x1 area, giving 3x the amount of Mana and mining xp earned per swing when breaking blocks. The fortune level on the tool affects the exploded blocks.
Price: 600,000 Mana
Max Level: 1
Adds blast charges to your pickaxe! Shift click to use a charge and explode all nearby blocks in a wide radius.
Price: 200,000 Mana per enchantment level
Max Level: 3
You can unlock the ability to disenchant pickaxes by completing Athena's Rebirth Challenge
Custom Enchants are all new, and unique enchants you can apply to tools, and armor. These books range from 5,000 to 200,000 XP. Custom Enchantment books can be bought from the Enchanter at /spawn
or with the command /ce
in increments of 1, 3, and 10. More information on a specific enchant can be found through /enchant <enchantment name>
. You can check how much XP you have by doing /xp
.
In addition to the standard enchants available in vanilla minecraft, ManaCube offers a variety of custom enchants to enhance your gameplay. They may be bought from the Enchanter via /ce
at the cost of vanilla experience levels. The price varies depending on the desired enchantment tier.
Common books can be bought at the price of 5,000 XP, Uncommon at 50,000 XP and Rare at 200,000 XP. Upon buying a book, you will need to right click it to reveal a random enchant in the specific category you have bought. You may read about any specific custom enchantment by doing /enchant [name]
.
A list of all available custom enchants can be found below.
A chance to strike lightning at an opponent.
Max Level: 3
Applicable to: Bows
Victims have a chance of dropping their head on death.
Max Level: 3
Applicable to: Axes
A chance to give a burst of haste.
Max Level: 3
Applicable to: Swords
Protects the durability of your weapon for longer, meaning it will take longer to break.
Max Level: 10
Applicable to: Weapons
Added speed when equipped.
Max Level: 3
Applicable to: Boots
Gives permanent night vision.
Max Level: 1
Applicable to: Helmet
Passively heals +1 heath and restores +1 hungry every few seconds.
Max Level: 3
Applicable to: Helmets
Gives permanent water breathing.
Max Level: 1
Applicable to: Helmets
Gives haste if a tool with this enchant is equipped.
Max Level: 3
Applicable to: Tools
Chance of setting your attacker ablaze.
Max Level: 4
Applicable to: Armor
Injures your attacker but does not affect your durability.
Max Level: 2
Applicable to: Armor
When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
Max Level: 10
Applicable to: Boots
Gives a chance to push back an attacker.
Max Level: 5
Applicable to: Chestplates
Deals more damage the lower health you are.
Max Level: 3
Applicable to: Swords
Increases the damage dealt with bows.
Max Level: 4
Applicable to: Bows
Immune to get explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.
Max Level: 3
Applicable to: Armor
Headshots will deal x3.5 damage to enemies.
Max Level: 3
Applicable to: Bows
Blessed has a chance of removing debuffs while fighting opponents in combat.
Max Level: 4
Applicable to: Axes
Gives slowness, slow swinging and confusion.
Max Level: 7
Applicable to: Swords
Armor takes less durability damage.
Max Level: 3
Applicable to: Armor
Chance to slow and fatigue enemies with projectiles.
Max Level: 4
Applicable to: Bows
A chance of strength and mining fatigue.
Max Level: 5
Applicable to: Axes
Grants health and regeneration at low health.
Max Level: 3
Applicable to: Helmets and Boots
Explosive arrows.
Max Level: 5
Applicable to: Bows
Gives a chance to steal some EXP from your enemy upon hitting them.
Max Level: 10
Applicable to: Swords
When near death summons creepers and debuffs to avenge you.
Max Level: 8
Applicable to: Leggings
Super Jump.
Max Level: 3
Applicable to: Boots
A chance of causing blindness when attacking.
Max Level: 3
Applicable to: Swords
Can cause slowness to attacker when defending.
Max Level: 3
Applicable to: Armor
Increases durability lose on your enemy's armor.
Max Level: 4
Applicable to: Swords
Explosive fire effect.
Max Level: 3
Applicable to: Bows
A chance of removing debuffs.
Max Level: 4
Applicable to: Axes
Chance to dodge physical enemy attacks, increased chance if sneaking.
Max Level: 5
Applicable to: Armor
Passively heals +1 health and restores +1 hunger every few seconds.
Max Level: 3
Applicable to: Helmets
Grants permanent fire resistance.
Max Level: 10
Applicable to: Armor
All arrows shot by you turn into explosive fireballs.
Max Level: 5
Applicable to: Bows
Permanent max health boost.
Max Level: 3
Applicable to: Armor
You swing your axe like a manic. Multiplies damage against players who are wielding a SWORD at the time they are hit.
Max Level: 8
Applicable to: Axes
Heroic Enchantment - Massively increases EXP drops from mobs. Requires Inquisitive IV(4) on item to apply.
Max Level: 4
Applicable to: Swords
Every custom enchantment book has a success and destroy rate. The higher the success rate, the more likely that the enchantment book will successfully be applied to the tool, weapon, armor, etc. Vice versa, the higher the destroy chance, the more likely that the enchantment book will not successfully be applied and will fail. If an enchantment book fails, both the book and the item it is put on is destroyed, and will disappear. To raise the success chance to 100% and make sure the book will never fail, you can put on Success Magic Dust.
Success Magic Dust appears as a piece of sugar, and varies from 1% all the way to 100%. The dust can be applied to custom enchantment books by clicking on the magic dust, and then clicking on the enchant that you want its success rate to increase. It can be obtained through Gift from the Gods or mainly with The Tinkerer.
The Tinkerer is a merchant that can be used to obtain Success Magic Dust by trading in custom enchantment books. Tinker can be accessed with the command, /tinker
.
The Tinkerer is used to turn Custom Enchantment books that you no longer need/want into “Secret Dust” .
The GUI above appears, and you click on the custom enchantment books you want to recycle for dust, then click on the red wool twice to receive secret dust.
Secret dust can be right-clicked to receive either Success Magic Dust or Mystery Dust, which is just a piece of gunpowder and has little to no uses.
The Alchemist is a merchant that has two purposes: Combining custom enchantment books or Success Magic Dust and Crafting spawners.
To craft spawners, you are able to /warp blacksmith
or run /forge
. Please refer to the Spawners article for more information on how to obtain spawners.
To combine CE's or Success Magic Dust, run the command /alchemist
.
As shown above, The Alchemist will combine 2 custom enchantment books of the same type and level for one enchant book of +1 higher level. For example, 2 Hardened II books will combine to create 1 Hardened III book. It is the same for Success Magic Dust, combining any 2 percentages of mystery dust will result in a random percentage for the combined dust. Combining custom enchant books or Success Magic Dust will require vanilla XP, the amount varying according from the type of books used, to the level it’s combining to.