
In addition to the standard enchantments available in vanilla Minecraft, ManaCube offers a variety of custom enchants to enhance your gameplay. They can be purchased from the Enchanter using /ce for vanilla experience levels. The price varies depending on the desired enchantment tier.
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Common books can be bought at the price of 10,000 XP, Rare at 50,000 XP, and Legendary at 200,000 XP. After purchasing a book, right-click it to reveal a random enchantment from that tier. You may read about any specific custom enchantment by doing /enchant [name].
When opening any level of Custom Enchant book, you can find a Mythical Enchant book. The odds for this are very low, but Mythical books yield the best effects. Mythical books cannot be bought for EXP.
A list of all available custom enchants can be found below.
SwordAxeBowTridentArmorToolsFishing Rods Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
- Zero knockback to mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +35% Proc Chance
- Cooldown: No Cooldown
- Deal more damage to mobs at night.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Chance to restore food when killing mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- Chance to give opponent 5 seconds of hunger.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Deal more damage when under 3 hearts.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Poison opponent for 5s.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 15 Seconds
- Attacking pulls opponent towards you.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 5 Seconds
- Bonus damage dealt to mobs in the Nether World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- Bonus damage dealt to mobs in the End World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- Chance to get 5-10 Bonus EXP from mob kills.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Chance to give opponent 5s slowness.
- Tier: Legendary (200,000 EXP)
- Max Level: 2
- Level Effect: +15% Proc Chance
- Cooldown: 10 Seconds
- Strike lightning at nearby players.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- A chance to strike twice.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 5 Seconds
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Protects item durability, items will take longer to break.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 3 Seconds
- A change to get 10-20 Bonus EXP from mob kills
- Tier: Mythical
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
- Chance of taking opponents head on death.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage if opponent holds bow.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Zero knockback to mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +35% Proc Chance
- Cooldown: No Cooldown
- Chance to give opponent 5 seconds of hunger.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Chance to restore food when killing mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- Chance to give your opponent mining fatigue.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Chance to remove all debuffs from self.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- Bonus damage dealt to mobs in the Nether World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- Bonus damage dealt to mobs in the End World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- A chance to make opponent bleed 3-6 health over a 3 second period.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Protects item durability, items will take longer to break.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 3 Seconds
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
- Headshots deal bonus damage.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Deal bonus damage if opponent is holding sword.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to strike lightning at opponent.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- Chance to poison opponent for 5 seconds.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Slow and fatigue opponents with your arrows.
- Tier: Rare (50,000 EXP)
- Max Level: 4
- Level Effect: +10% Proc Chance
- Cooldown: 7 Seconds
- A chance to have your arrows explode on impact.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- A chance to grapple opponents towards you.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Protects item durability, items will take longer to break.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 3 Seconds
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
- Light opponents on fire with your trident.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Increases damage dealt with Tridents.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to give opponent 5 seconds of hunger.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Chance to restore food when killing mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- Trident headshots deal double damage.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Chance to strike lightning at opponent when trident is thrown.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Bonus damage dealt to mobs in the Nether World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- Bonus damage dealt to mobs in the End World.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Protects item durability, items will take longer to break.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 3 Seconds
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
Custom Enchants for Any Armor Piece
- Decrease enemy sword damage while sneaking.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect:-4% damage decrease
- Cooldown: No Cooldown
- A chance to recover durability when damaged by mobs.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Decreases enemy axe damage.
- Tier: Common (10,000 EXP)
- Max Level: 5
- Level Effect: -2% Damage Decrease
- Cooldown: No Cooldown
- A chance to deflect enemy arrows.
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
- A chance to weaken opponent for 5 seconds
- Tier: Rare (50,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- Gives speed + health boost at low health.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: 10 Seconds
- Gives permanent fire resistance.
- Tier: Legendary (200,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives a permanent health boost.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +2 Bonus Hearts
- Cooldown: No Cooldown
- Chance to recover durability when attacked.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
Custom Enchants for Helmets Only
- Gives permanent night vision.
- Tier: Common (10,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives permanent water breathing.
- Tier: Common (10,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- A chance to restore hunger every 10 seconds.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +20% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Chestplates Only
- A chance to give attacker the wither effect.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- A chance to push back your attacker when your health is low.
- Tier: Legendary (200,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Leggings Only
- A chance to teleport behind opponent.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
Custom Enchants for Boots Only
- A change to negate fall damage.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage while in water.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- A chance to throw opponent into the air.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance, +2 Block Height
- Cooldown: 10 Seconds
- Increased speed when equipped.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +1 Speed Boost
- Cooldown: No Cooldown
- Walk on Lava.
- Tier: Legendary (200,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
-
Walk on Water.
- Tier: Legendary (200,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives jump boost.
- Tier: Legendary (200,000 EXP)
- Max Level: 3
- Level Effect: +1 Jump Boost
- Cooldown: No Cooldown
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
Custom Enchants for All Tools
- Swing your tools faster.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +1 Haste
- Cooldown: No Cooldown
- Upon breaking, your item loses this enchant and repairs to half durability.
- Tier: Common (10,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Teleports broken blocks to inventory.
- Tier: Rare (50,000 EXP)
- Max Level: 2
- Level Effect: +50% Proc Chance
- Cooldown: No Cooldown
- 1-10 Bonus ExP from mining.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
Custom Enchants for Pickaxes Only
- Smelt mined ores into ingots.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Mine the entire vein of ores.
- Tier: Common (10,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
Common (10,000 EXP) | Rare (50,000 EXP) | Legendary (200,000 EXP)
- A chance to get 5-10 bonus XP from fish.
- Tier: Rare (50,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Pulls player/mob towards you.
- Tier: Legendary (200,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
Every custom enchantment book has a success and shatter rate. The higher the success rate, the more likely that the enchantment book will successfully be applied to your item. Conversely, higher shatter rates mean the enchantment is more prone to fail. A failed enchanting attempt consumes the book and makes your item shattered until you repair it in the /forge. You can apply Magic Success Dust to a CE book to raise its odds of success up to 100%.

Magic Success Dust varies from 1% to 100%. Drag and drop it onto a Custom Enchantment book to increase its success rate. They may be obtained through ManaMob loot,the Tinkerer, and Mana Pond.
Black Scrolls remove a random custom enchantment from an item and revert it into a 100% success book.
White Scrolls protect an from breaking one time when applying a custom enchantment book.
Trade unwanted CE books for Secret Dust in the /tinkerer.
Right click with Secret Dust to uncover some Magic Success Dust.
There is a possibility that you instead find Mystery Dust, which is essentially useless.
The Alchemist is a tool that lets you combine two of the same enchantment books or Magic Success Dust into one item of a higher level in exchange for vanilla EXP. The Alchemist can be accessed with the command /alchemist.
As seen in the image above, two Lifesteal I books can be merged into one Lifesteal II book. Its success rate will be the average of its' children values. Two books of level II will become a level III book.
You can also do this directly on your item if it already has an enchantment applied; just add another one of the same level to upgrade.
When combining two Magic Success Dust of the same value, the output is double that what you put in. Two pieces of 20% dust make one 40% dust. Two of 55% add up to 100% since that is the maximum value.