
In addition to the standard enchantments available in vanilla Minecraft, ManaCube offers a variety of custom enchantments to enhance your gameplay. They may be bought from the Enchanter via /ce at the cost of vanilla experience levels. The price varies depending on the desired enchantment tier.
Common books can be bought at the price of 1,500 EXP, Rare at 5,000 EXP and Legendary at 20,000 EXP. They can also be bought in bulk. Upon buying a book, you will need to right-click it to reveal a random enchant in the specific category you have bought. You may read about any specific custom enchantment by doing /enchant [name]. To view all enchantments, do /codex.


While opening any level of Custom Enchant books, a Mythical Enchant book may be given. The odds for this are very low, but Mythical books yield the best effects. Mythical books cannot be bought for EXP.
A list of all available custom enchants can be found below.
SwordAxeBowTridentArmorToolsFishing Rods Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
- Zero knockback to mobs.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +40% Proc Chance
- Cooldown: No Cooldown
- Deal more damage to mobs at night.
- Tier: Common (1,500 EXP)
- Max Level: 5
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Deal more damage when under 3 hearts.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Poison opponent for 5s.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 15 seconds
- Attacking pulls opponent towards you.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- Chance to get 5-10 Bonus EXP from mob kills.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Chance to give opponent 5s slowness.
- Tier: Legendary (20,000 EXP)
- Max Level: 2
- Level Effect: +15% Proc Chance
- Cooldown: 10 Seconds
- Strike lightning at nearby players.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- A chance to strike twice.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 5 Seconds
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 seconds
- A chance to get 10-20 Bonus EXP from mob kills.
- Tier: Mythical
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
- Chance of taking opponents head on death.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage if opponent holds bow.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to give opponent mining fatigue.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Chance to remove all debuffs from self.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- A chance to make opponent bleed 3-6 health over a 3 second period.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- Chance to steal 1-5 health from opponent.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 seconds
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
- Headshots deal bonus damage.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Deal bonus damage if opponent is holding sword.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to strike lightning at opponent.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- Chance to poison opponent for 5 seconds.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Slow and fatigue opponents with your arrows.
- Tier: Rare (5,000 EXP)
- Max Level: 4
- Level Effect: +10% Proc Chance
- Cooldown: 7 Seconds
- A chance to have your arrows explode on impact.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- A chance to grapple opponents towards you.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
- Light opponents on fire with your trident.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Increases damage dealt with Tridents.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Trident headshots deal double damage.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Chance to strike lightning at opponent when trident is thrown.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
Custom Enchants for Any Armor Piece
- Increase enemy sword damage while sneaking.
- Tier: Common (1,500 EXP)
- Max Level: 5
- Level Effect: - 4% damage decrease
- Cooldown: No Cooldown
- A chance to recover durability when damaged by mobs.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Decreases enemy axe damage.
- Tier: Common (1,500 EXP)
- Max Level: 5
- Level Effect: - 2% Damage Decrease
- Cooldown: No Cooldown
- A chance to deflect enemy arrows.
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
- **A chance to weaken opponent for 5 seconds
- Tier: Rare (5,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- Gives permanent fire resistance.
- Tier: Legendary (20,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives a permanent health boost.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +2 Bonus Hearts
- Cooldown: No Cooldown
- Chance to recover durability when attacked.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Gives speed + health boost at low health.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Helmets Only
- Gives permanent night vision.
- Tier: Common (1,500 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives permanent water breathing.
- Tier: Common (1,500 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- A chance to restore hunger every 10 seconds.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +20% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Chestplates Only
- A chance to give attacker the wither effect.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- A chance to push back your attacker when your health is low.
- Tier: Legendary (20,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Leggings Only
- A chance to teleport behind opponent.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
Custom Enchants for Boots Only
- A change to negate fall damage.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage while in water.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- A chance to give attacker the wither effect.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance, +2 Block Height
- Cooldown: 10 Seconds
- Increased speed when equipped.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +1 Speed Boost
- Cooldown: No Cooldown
- Walk on Lava.
- Tier: Legendary (20,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
-
Walk on Water.
- Tier: Legendary (20,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives jump boost.
- Tier: Legendary (20,000 EXP)
- Max Level: 3
- Level Effect: +1 Jump Boost
- Cooldown: No Cooldown
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
Custom Enchants for All Tools
- Swing your tools faster.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +1 Haste
- Cooldown: No Cooldown
- Upon breaking, your item loses this enchant and repairs to half durability.
- Tier: Common (1,500 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Teleports broken blocks to inventory.
- Tier: Rare (5,000 EXP)
- Max Level: 2
- Level Effect: +50% Proc Chance
- Cooldown: No Cooldown
- Bonus ExP from mining.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Item becomes unbreakable.
- Tier: Mythical
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
Custom Enchants for Pickaxes Only
- Smelt mines ores into ingots.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Mine the entire vein of ores.
- Tier: Common (1,500 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
Common (1,500 EXP) | Rare (5,000 EXP) | Legendary (20,000 EXP)
- A chance to get 5-10 bonus XP from fish.
- Tier: Rare (5,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Pulls player/mob towards you.
- Tier: Legendary (20,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
¶ Success and Destroy Rates
Every custom enchantment book has a success and shatter rate. The higher the success rate, the more likely that the enchantment book will successfully be applied to the tool, weapon, armor, etc. Vice versa, the higher the shatter chance, the more likely that the enchantment book will not successfully be applied and will fail. If an enchantment book fails, the book will disappear and the item it was used on will shatter, requiring it to be repaired with /repair. To raise the success chance to 100% and make sure the book will never fail, you can put on Success Dust.
Success Dust varies from 1% all the way to 100%. The dust can be applied to custom enchantment books by dragging and dropping the dust onto the desired book. They may be obtained through the Tinkerer and Mana Pond.
Different scrolls have different uses. There is the Holy Scroll, Enchantment Scroll, Protection Scroll, and Black Scroll. All four can be bought for vanilla EXP using /ce.
Below are the different scrolls and their uses.
Holy Scroll
Enchantment Scroll
Protection Scroll
Black Scroll
Holy Scrolls when applied, will protect the item upon death. If applied, the item will remain in your inventory however when you die it removes it.
Enchantment Scrolls when applied, will increase the Custom Enchantment slots on your item since the base limit you can have is 5 Custom Enchants with a max of 10 Custom Enchants. It allows you to add more Custom Enchantments to your item.
Protection Scrolls when applied, will protect the item from breaking when applying custom enchantment books.
Black Scrolls will remove a random custom enchantment from an item and convert it into a 100% success book.
Tinkerer is a feature that can be used to obtain Success Dust by trading in custom enchantment books. Tinkerer can be accessed with the command, /tinkerer.
The Tinkerer is used to turn custom enchantment books that you no longer need/want into “Mystery Dust”.
The GUI above appears, and you click on the custom enchantment books you want to recycle for dust, then click on the green check once to receive Secret Dust.
Secret dust can be right-clicked to receive either Success Dust or Mystery Dust, which is just a piece of gunpowder and has little to no uses. Depending on the category of your custom enchantment book, you will receive the same category of dust. For example, if you put in a Legendary Custom Enchantment book, you will receive Legendary Secret Dust.
Different categories give different success rates of Success Dust. Common books give lower rates, while Legendary books give higher.
Alchemist, also named the Blacksmith, is a feature that can be used to combine custom enchantment books or Success Dust. The Alchemist can be accessed with the command /alchemist.
As shown above, the Alchemist will combine 2 Custom Enchantment books of the same type and level for one enchant book of +1 higher level. For example, 2 Lifesteal II books will combine to create 1 Lifesteal III book.
It is the same for Success Dust, combining any 2 percentages of Success Dust will result in a random percentage for the combined dust. Combining Custom Enchantment books or Success Dust will require vanilla XP, the amount varying according from the type of books used, to the level it’s combining to.