In addition to the standard enchants available in vanilla Minecraft, ManaCube offers a variety of custom enchants to enhance your gameplay. Earth offers 5 default custom enchantment slots but can be upgraded to 10 with the addition of Enchantment Scrolls. Further details below.
Custom enchantments may be bought from the Enchanter via /ce
at the cost of vanilla XP levels. Custom enchantments can be bought in increments of 1, 5 or 10 with a price that varies depending on the desired enchantment tier.
Common books can be bought at the price of 5,000 XP, Rare at 25,000 XP, and Legendary at 100,000 XP. Upon buying a book, you will need to right-click it to reveal a random enchant in the tier level you have bought. You may read about any specific custom enchantment by doing /enchant [name]
.
While opening any level of Custom Enchant books, a Mythical Enchant book may be given. The odds for this are very low, but Mythical books yield the best effects. Mythical books cannot be bought for EXP.
A list of all available custom enchants can be found below.
SwordAxeBowTridentArmorToolsFishing Rods Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
- Zero knockback to mobs.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +40% Proc Chance
- Cooldown: No Cooldown
- Deal more damage to mobs at night.
- Tier: Common (5,000 EXP)
- Max Level: 5
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Deal more damage when under 3 hearts.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +7% Bonus Damage
- Cooldown: No Cooldown
- Poison opponent for 5s.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 15 seconds
- Attacking pulls opponent towards you.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- Chance to get 5-10 Bonus EXP from mob kills.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Chance to give opponent 5s slowness.
- Tier: Legendary (100,000 EXP)
- Max Level: 2
- Level Effect: +15% Proc Chance
- Cooldown: 10 Seconds
- Strike lightning at nearby players.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
- A chance to strike twice.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +7% Proc Chance
- Cooldown: 5 Seconds
- A change to get 10-20 Bonus EXP from mob kills
- Tier: Mythical
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
- Chance of taking opponents head on death.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage if opponent holds bow.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to give your opponent mining fatigue.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Chance to remove all debuffs from self.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: 5 Seconds
- A chance to make opponent bleed 3-6 health over a 3 second period.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 10 Seconds
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
- Headshots deal bonus damage.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Deal bonus damage if opponent is holding sword.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Chance to strike lightning at opponent.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- Chance to poison opponent for 5 seconds.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
- Slow and fatigue opponents with your arrows.
- Tier: Rare (25,000 EXP)
- Max Level: 4
- Level Effect: +10% Proc Chance
- Cooldown: 7 Seconds
- A chance to have your arrows explode on impact.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: 7 Seconds
- A chance to grapple opponents towards you.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
- Light opponents on fire with your trident.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Increases damage dealt with Tridents.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Bonus Damage
- Cooldown: No Cooldown
- Trident headshots deal double damage.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Chance to strike lightning at opponent when trident is thrown.
- Tier: Rare (25,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: 7 Seconds
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
Custom Enchants for Any Armor Piece
- Increase enemy sword damage while sneaking.
- Tier: Common (5,000 EXP)
- Max Level: 5
- Level Effect:-4% damage decrease
- Cooldown: No Cooldown
- A chance to recover durability when damaged by mobs.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Decreases enemy axe damage.
- Tier: Common (5,000 EXP)
- Max Level: 5
- Level Effect: -2% Damage Decrease
- Cooldown: No Cooldown
- A chance to deflect enemy arrows.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +10% Proc Chance
- Cooldown: No Cooldown
- A chance to weaken opponent.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- Gives speed + health boost at low health.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +25% Proc Chance
- Cooldown: 10 Seconds
- Gives permanent fire resistance.
- Tier: Legendary (100,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives a permanent health boost.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +2 Bonus Hearts
- Cooldown: No Cooldown
- Chance to recover durability when attacked.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
Custom Enchants for Helmets Only
- Gives permanent night vision.
- Tier: Common (5,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Gives permanent water breathing.
- Tier: Common (5,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- A chance to restore hunger.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +20% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Chestplates Only
- A chance to give attacker the wither effect.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance
- Cooldown: 15 Seconds
- A chance to push back your attacker when your health is low.
- Tier: Legendary (100,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 10 Seconds
Custom Enchants for Leggings Only
- A chance to teleport behind opponent.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +10% Proc Chance
- Cooldown: 15 Seconds
Custom Enchants for Boots Only
- A change to negate fall damage.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Deal bonus damage while in water.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +5% Bonus Damage
- Cooldown: No Cooldown
- A chance to give attacker the wither effect.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +5% Proc Chance, +2 Block Height
- Cooldown: 10 Seconds
- Increased speed when equipped.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +1 Speed Boost
- Cooldown: No Cooldown
- Gives jump boost.
- Tier: Legendary (100,000 EXP)
- Max Level: 3
- Level Effect: +1 Jump Boost
- Cooldown: No Cooldown
- Walk on Lava.
- Tier: Legendary (100,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Walk on Water.
- Tier: Legendary (100,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
Custom Enchants for All Tools
- Swing your tools faster.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +1 Haste
- Cooldown: No Cooldown
- Upon breaking, your item loses this enchant and repairs to half durability.
- Tier: Common (5,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
- Teleports broken blocks to inventory.
- Tier: Rare (25,000 EXP)
- Max Level: 2
- Level Effect: +50% Proc Chance
- Cooldown: No Cooldown
- Bonus ExP from mining.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Item becomes unbreakable.
- Tier: Mythical
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
Custom Enchants for Pickaxes Only
- Smelt mines ores into ingots.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
- Mine the entire vein of ores.
- Tier: Common (5,000 EXP)
- Max Level: 3
- Level Effect: +33% Proc Chance
- Cooldown: No Cooldown
Common (5,000 EXP) | Rare (25,000 EXP) | Legendary (100,000 EXP)
- A chance to get 5-10 bonus XP from fish.
- Tier: Rare (25,000 EXP)
- Max Level: 5
- Level Effect: +15% Proc Chance
- Cooldown: No Cooldown
- Pulls player/mob towards you.
- Tier: Legendary (100,000 EXP)
- Max Level: 1
- Level Effect: N/A
- Cooldown: No Cooldown
The codex is a tool that sorts custom enchantments by what they're applicable to. You can type /codex
into chat to display the codex. Custom enchants are sorted by their tier level and relay relevant information that can be found in the custom enchantment list above.
Custom enchantment books are color-coded based on their rarity with displaying a green stripe across the book, Rare Enchants displaying a blue stripe across the book and Legendary Enchants displaying a red stripe across the book.
¶ Success and Shatter Rates
Each Custom Enchant book has a random Success and Shatter rate. These are the chances of the Enchant either applying to the tool/armor piece, or shattering the tool/armor piece. If the Custom Enchant fails on an item, the book is lost and the item shatters.
If an item Shatters, all custom enchants on the item will be disabled (not removed), and the item has to be repaired at the Forge.
Magic Success Dust can be drug and dropped onto a Custom Enchant book to increase the Success rate by the percentage of the Dust. These can be obtained from the Monster drops, cubits shop, and trading for them in /tinkerer
. Magic Success Dust percentages can be anywhere from 1% to 100%.
A Randomization Scroll will randomly change the success and dust rate of any custom enchantment book it is applied onto. Players often use them on books that have a poor success rate.
Protection scrolls prevent an item from being shattered due to a failed Enchantment. However, the book is destroyed. Protection scrolls can be obtained in /kilton
to be bought with souls.
All items have 5 open enchantment slots by default (Vanilla enchants are not a part of this). You can upgrade your item to hold up to 10 enchantments by applying enchantment scrolls to them. These scrolls can be obtained from Monster drops, Kilton, and from other players.
A scroll which will randomly remove a Custom Enchantment from the tool or weapon it is applied onto. The removed custom enchant will be reverted back into book form with a 100% success rate. Simply drag and drop the Black Scroll onto the desired tool or weapon to have a random custom enchant removed. Black Scrolls can be obtained from Monster drops and Kilton.
The Alchemist is like an anvil for Custom Enchants and Magic Success Dust. To access the Alchemist you can use the command /alchemist
. Once open, the GUI allows you to place 2 Custom Enchantment books of the same type and level to create a new book, but the new book will be 1 level higher.
The same applies to Success Dust, if you are trying to combine a 12% and 33% dust, you will get a 45% dust in return. However, using the Alchemist does require vanilla XP to complete and can be checked by simply hovering over the red glass in the GUI.
The Tinkerer allows you to trade Custom Enchantment books for Secret Dust. The tinkerer can be accessed by doing /tinkerer
.
There are three different levels of Secret Dust depending on the rarity of the books exchanged. The tiers of Secret Dust are Legendary, Rare, and Common. Legendary Magic Dust has the highest chance of becoming a high percentage Magic Success Dust, while Common Legendary Dust has the lowest.
Mystery Dust is a failed product of right clicking the Secret Dust, and is just gunpowder that cannot be used